After several false starts, it looks like our new 40K campaign is finally going to take off. The structure of the campaign is simple. Two players fight a battle, and the third writes the scenario. That’s it. Following is my first scenario
The Salamanders have carefully been tracking their fallen brother’s patrol routes and are about to make their presence known. The Chaos marines have found a rich deposit of Stirginium and are hauling it back via armored patrol. The Salamander’s can’t allow Chaos to have this resource, so they have set up an ambush.
Army Lists: Asymmetric battle. The Salamanders get 750 points and the Chaos Marines get 1000. Standard list restrictions apply for each force.
Deployment: Set the board up approximately as follows. Add terrain to taste. The Chaos zone is 1′ x 2′ while the Salamanders have 2 4′ x 1′ deployment zones. Chaos sets up all of his forces first, the Salamanders. Salamanders choose who takes the first turn.
Special Rules: One of the Chaos Troop choices is chosen to carry the Stirginium. Give them an appropriate marker. They behave as a normal unit, but victory conditions depend on them.
Victory Conditions: Salamanders: Salamanders win if they destroy the Troop unit carrying the Stirginium.
Chaos. Chaos wins if they can get their Stirginium carrying unit off the end of the board opposite their deployment. edge without it being destroyed.
There is no turn limit for this game.
